Stelex Software was founded in 2004 by two boys from Maggia Valley (Stefano Maccarinelli and Alex Quanchi) as a small independent and amatorial swiss-italian software house. The Ltd. was founded in 2007, shared by some amateurs who loved video games, enjoying games development in their spare time, without any ambitions for teaching or profit making: just covering the cost, wanting to have fun and to entertain people.
In December of 2012 the company was taken over by Stefano Maccarinelli (founder and current co-owner) and his wife Tania Maccarinelli (co-owner and General 3D Artist for Stelex Software itself). They completely redesign the company, expanding the services and adding to their creations further professionalism.
Stelex Software is still proud to offer original, niche products, "with a soul", different from the mass, not fearing the competition of big productions.
Stefano Maccarinelli, founder and co-owner of the company is responsible for game design, story telling, planning and management of public relations. Since 2016 he is member of the board of SGDA (Swiss Game Developers Association).
For further details you can visit his LinkedIn profile.
Tania Maccarinelli, co-owner and General 3D Artist for the company, handling graphics products Stelex Software since 2010 (and possible collaborations with third parties) for the creation of animations, video games and advertising.
For further details you can visit her LinkedIn Profile.