

Stelex Software
About us
Stelex Software was born in 2004 from the passion of two boys from Vallemaggia (a small Valley in the south of Switzerland): Stefano Maccarinelli and Alex Quanchi. Simple lovers of video games, not professionals and initially without any specific knowledge in the video game field, who in their free time enjoyed developing small games at an amateur level. Without a lucrative purpose and without wanting to teach anything to anyone, driven with the simple desire to have fun, to learn, to experiment, and be content to cover the few expenses incurred.
In 2012 Stelex Software was taken over by Stefano Maccarinelli (co-founder and current co-owner) and his wife Tania Maccarinelli (co-owner and 3D General Artist), who made a complete restyling by making it become a full-fledged company, adding more professionalism and expanding the services.
Stelex Software prides itself on offering original products, often niche; deviating from mass productions, but "with a soul" and full of passion.
In 2021 Stelex Software won at Swiss Game Awards, Switzerland's most prestigious accolade rewarding excellence on Swiss soil.
Profiles

Stefano Maccarinelli, co-founder and co-owner of the company.
Since 2016 he is member of the board of SGDA (Swiss Game Developers Association).
For further details you can visit his LinkedIn profile.

Tania Maccarinelli, co-owner and General 3D Artist for the company, handling graphics products Stelex Software since 2010 and taking care of collaborations with third parties for the creation of animations, video games and advertising.
For further details you can visit her LinkedIn Profile.