Press Kit  - Monorail Stories

Factsheet

 

Developer
Stelex Software Sagl

 

Genre

Adventure, narrative, casual, 2D

Release date
TBA 2021

Platforms
TBA

Availability
Steam

Languages

TBA

Kickstarter
Kickstarter campaign

Press contact
stefano@stelexsoftware.com

Website
www.stelexsoftware.com

Social
Twitter
Facebook
YouTube

About this game

 

Description

Monorail Stories is a short minimalistic adventure game that is more about choices and interactions than mind-bending puzzles. Ordinary people in extraordinary, everyday stories about commuting, human relations and destiny waiting to be told.

Silvie and Ahmal travel each day on the same Monorail, but at different times and opposite directions. They will meet different people and make different choices, but they don’t know they are sharing a common story.

Please get on board, enjoy this unique world and try to discover all the possible endings.

Features:

  • A Monorail!

  • Two playable characters

  • A unique cast of travelers (and their stories)

  • Lots of cats

  • Multiple endings

  • Asynchronous multiplayer mode

  • A deep and suggestive world

  • Charming pixel-art graphics

  • A groovy indie soundtrack

  • A Monorail! (did we already say it?)

Videos

 

Story trailer

Published May 4th 2020

YouTube / Download (.mp4)

Cover art

Non-definitive image that could change

Direct download (.zip)

Cover

Screenshots

Direct download (.zip)

 

Key art and illustrations

Direct download (.zip)

 

 

Logo 

 

Logo - Monorail Stories

Direct download (.zip)

 

Music

The soundtrack of the game features a dozen of original goovy songs specifically composed for the game by indie swiss artist Filippo Zanoli. The soundtrack will be available on iTunes, Google Play, Spotify and all the major online music stores.

Here is an excerpt from the soundtrack:

The Monorail - Filippo Zanoli
00:00 / 00:00

Development team

Marco Dotti
Lead Artist
Graphics
Animations

Stefano Maccarinelli
Game Design
Programming
Additional dialogues
Project management

Tania Maccarinelli
Art Consultant
Visual quality control

Michel Palucci
Technical Director
Lead Programming

Filippo Zanoli
Writing / Dialogue / Story
Game Design
Music
Original Concept

Awards